NETGRAPH
Now that you got somewhat of an understanding of that stuff. Here is a way to monitor everything I have explained above with a tool so much of us don't use. It is called net graph. It will tell you what your fps, ping, loss, choke, how many updates you are actually receiving and sending, and how big each update is. You can enable this graph by pulling down console and typing net_graph 3. there is other types of net_graph but this one has the important information we are looking for. You can also position it along the right, centre, or left on the bottom of the screen. Just type net_graphpos 1(right), 2(center), 3(left). I use 1 it seems more out of my way.
1 = fps what a that particular second your fps is.
2 = ping not really true ping but close
3 = how big the packet size of the update you just received and sent. In being what you received, out being what you sent.
4 = How fast the information is going. Not real important.
5 = The top number is how many updates per second you are actually receiving (cl_updaterate or tickrate). The bottom number is how many updates you are actually sending (cl_cmdrate, tickrate, or fps).
6 = number of packets that you sent that got lost or dropped.
7 = number of updates you didn't receive from the server.
So now you can use this tool to figure out what is happening on your end and see where you need to make adjustments. With this picture you can see no loss and no choke that is great. Looking at section 5 tells us that we are playing in a 66 tic server since we are receiving 60.8/s. But the problem is that we are only sending 61.2/s. We should be sending around 66 updates to the server as well.which is right about what our updates we are sending is. So according to this graph we would get pretty decent hit registry but to achieve the best hit registry we would need fps to go up and stay at 100fps. So we are sending and receiving the most updates the server will allow.
Lets take this same graph and imagine we are in a 66 tic server. With fps at 79 which is above 66 both the numbers in area 5 would read around 66 steady all the time unless fps dropped under 66 or we started to choke/loss. I hope you get the idea on how we can use this and understand how to tell what tic the server you are in is. Plus understand how fps dropping can cause poor hit registry
Remember if your Rates Are Off on either your Server or your PC it will cause problems
You could get a 50 % choke and still run a perfect game server, with great FPS & hits
There are many reasons for this